Installation
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Download the resource from your and drop it into your resources folder
Edit your config.lua
-- __ _________ __ _____ _ _
-- \ \ / /_ _\ \ / / | __ \ | | | |
-- \ \ /\ / / | | \ V / | | | | _____ _____| | ___ _ __ _ __ ___ ___ _ __ | |_
-- \ \/ \/ / | | > < | | | |/ _ \ \ / / _ \ |/ _ \| '_ \| '_ ` _ \ / _ \ '_ \| __|
-- \ /\ / _| |_ / . \ | |__| | __/\ V / __/ | (_) | |_) | | | | | | __/ | | | |_
-- \/ \/ |_____/_/ \_\ |_____/ \___| \_/ \___|_|\___/| .__/|_| |_| |_|\___|_| |_|\__|
-- | |
-- |_|
Config = {}
Config.RealisticFlashlight = true -- Enables realistic flashlight behavior
Config.DisableHeadshots = true -- Disables headshots, preventing instant kills
Config.DisableAimPunching = true -- Disables screen shake when hit by bullets
Config.DisplayAmmo = true -- Displays ammo count on HUD
Config.DisableHealthRegeneration = true -- Prevents automatic health regeneration
Config.DisableCrosshair = true -- Disables crosshair
Config.CrosshairWeapons = { -- Weapons wich still have crosshair
`WEAPON_SNIPERRIFLE`,
`WEAPON_HEAVYSNIPER`,
`WEAPON_MARKSMANRIFLE`
}
Config.Weapons = {
-- Pistols
[GetHashKey('WEAPON_PISTOL')] = { recoil = 0.1, shake = 0.08, damage = 0.40 },
[GetHashKey('WEAPON_PISTOL_MK2')] = { recoil = 0.12, shake = 0.09, damage = 0.45 },
[GetHashKey('WEAPON_COMBATPISTOL')] = { recoil = 0.1, shake = 0.08, damage = 0.45 },
[GetHashKey('WEAPON_APPISTOL')] = { recoil = 0.15, shake = 0.09, damage = 0.50 },
[GetHashKey('WEAPON_PISTOL50')] = { recoil = 0.3, shake = 0.1, damage = 0.75 },
[GetHashKey('WEAPON_SNSPISTOL')] = { recoil = 0.2, shake = 0.1, damage = 0.35 },
[GetHashKey('WEAPON_HEAVYPISTOL')] = { recoil = 0.25, shake = 0.12, damage = 0.55 },
[GetHashKey('WEAPON_VINTAGEPISTOL')] = { recoil = 0.2, shake = 0.09, damage = 0.40 },
[GetHashKey('WEAPON_REVOLVER')] = { recoil = 0.6, shake = 0.12, damage = 0.80 },
[GetHashKey('WEAPON_REVOLVER_MK2')] = { recoil = 0.65, shake = 0.14, damage = 0.90 },
[GetHashKey('WEAPON_DOUBLEACTION')] = { recoil = 0.4, shake = 0.09, damage = 0.55 },
[GetHashKey('WEAPON_CERAMICPISTOL')] = { recoil = 0.15, shake = 0.08, damage = 0.35 },
[GetHashKey('WEAPON_NAVYREVOLVER')] = { recoil = 0.6, shake = 0.13, damage = 0.85 },
-- Shotguns
[GetHashKey('WEAPON_PUMPSHOTGUN')] = { recoil = 0.4, shake = 0.07, damage = 1.0 },
[GetHashKey('WEAPON_PUMPSHOTGUN_MK2')] = { recoil = 0.45, shake = 0.08, damage = 1.2 },
[GetHashKey('WEAPON_SAWNOFFSHOTGUN')] = { recoil = 0.5, shake = 0.08, damage = 1.1 },
[GetHashKey('WEAPON_BULLPUPSHOTGUN')] = { recoil = 0.35, shake = 0.06, damage = 1.1 },
[GetHashKey('WEAPON_ASSAULTSHOTGUN')] = { recoil = 0.5, shake = 0.07, damage = 0.95 },
[GetHashKey('WEAPON_MUSKET')] = { recoil = 0.65, shake = 0.1, damage = 1.75 },
[GetHashKey('WEAPON_HEAVYSHOTGUN')] = { recoil = 0.6, shake = 0.09, damage = 1.25 },
[GetHashKey('WEAPON_DBSHOTGUN')] = { recoil = 0.6, shake = 0.1, damage = 1.3 },
[GetHashKey('WEAPON_AUTOSHOTGUN')] = { recoil = 0.55, shake = 0.08, damage = 0.9 },
-- Submachine Guns
[GetHashKey('WEAPON_MICROSMG')] = { recoil = 0.55, shake = 0.05, damage = 0.5 },
[GetHashKey('WEAPON_SMG')] = { recoil = 0.5, shake = 0.045, damage = 0.6 },
[GetHashKey('WEAPON_SMG_MK2')] = { recoil = 0.6, shake = 0.055, damage = 0.7 },
[GetHashKey('WEAPON_ASSAULTSMG')] = { recoil = 0.6, shake = 0.05, damage = 0.65 },
[GetHashKey('WEAPON_GUSENBERG')] = { recoil = 0.65, shake = 0.07, damage = 0.7 },
-- Rifles
[GetHashKey('WEAPON_ASSAULTRIFLE')] = { recoil = 0.35, shake = 0.05, damage = 0.85 },
[GetHashKey('WEAPON_ASSAULTRIFLE_MK2')] = { recoil = 0.4, shake = 0.06, damage = 0.9 },
[GetHashKey('WEAPON_CARBINERIFLE')] = { recoil = 0.3, shake = 0.04, damage = 0.8 },
[GetHashKey('WEAPON_CARBINERIFLE_MK2')] = { recoil = 0.35, shake = 0.05, damage = 0.85 },
[GetHashKey('WEAPON_ADVANCEDRIFLE')] = { recoil = 0.28, shake = 0.04, damage = 0.75 },
[GetHashKey('WEAPON_SPECIALCARBINE')] = { recoil = 0.32, shake = 0.045, damage = 0.75 },
[GetHashKey('WEAPON_SPECIALCARBINE_MK2')] = { recoil = 0.35, shake = 0.05, damage = 0.8 },
[GetHashKey('WEAPON_BULLPUPRIFLE')] = { recoil = 0.3, shake = 0.04, damage = 0.7 },
[GetHashKey('WEAPON_BULLPUPRIFLE_MK2')] = { recoil = 0.35, shake = 0.05, damage = 0.75 },
[GetHashKey('WEAPON_COMPACTRIFLE')] = { recoil = 0.4, shake = 0.055, damage = 0.7 },
-- Sniper Rifles
[GetHashKey('WEAPON_SNIPERRIFLE')] = { recoil = 0.9, shake = 0.1, damage = 2.0 },
[GetHashKey('WEAPON_HEAVYSNIPER')] = { recoil = 1.0, shake = 0.15, damage = 2.5 },
[GetHashKey('WEAPON_HEAVYSNIPER_MK2')] = { recoil = 1.1, shake = 0.18, damage = 2.7 },
[GetHashKey('WEAPON_MARKSMANRIFLE')] = { recoil = 0.85, shake = 0.1, damage = 1.5 },
[GetHashKey('WEAPON_MARKSMANRIFLE_MK2')] = { recoil = 0.9, shake = 0.12, damage = 1.6 },
-- Stun Gun
[GetHashKey('WEAPON_STUNGUN')] = { recoil = 0.0, shake = 0.0, damage = 0.0 },
}
Add ensure wix_recoil
to your server.cfg
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