-- __ _________ __ _____ _ _
-- \ \ / /_ _\ \ / / | __ \ | | | |
-- \ \ /\ / / | | \ V / | | | | _____ _____| | ___ _ __ _ __ ___ ___ _ __ | |_
-- \ \/ \/ / | | > < | | | |/ _ \ \ / / _ \ |/ _ \| '_ \| '_ ` _ \ / _ \ '_ \| __|
-- \ /\ / _| |_ / . \ | |__| | __/\ V / __/ | (_) | |_) | | | | | | __/ | | | |_
-- \/ \/ |_____/_/ \_\ |_____/ \___| \_/ \___|_|\___/| .__/|_| |_| |_|\___|_| |_|\__|
-- | |
-- |_|
Config = {}
--- REWARDS
Config.Money = 100000 -- How much money will the killer recive for the kill (Set to 0 for nothing)
Config.Account = 'bank' -- What account should the killer recive the money from? (money, bank, black_money)
--- ITEMS
Config.GiveItems = false -- Enable/disable item rewards
Config.ItemRewards = {
{item = 'weapon_carbinerifle', amount = 1},
{item = 'ammo-rifle', amount = 100},
-- Add more items as needed
}
--- HEALING
Config.Heal = true -- If the killer should be healed after a kill
Config.AddArmour = true -- If the killer should get armour after a kill